Quadrant golf is a new variation of golf that can be played on a modified driving range. Using a combination of specially designed terrain, ball-tracking technology and digital scorekeeping, users can play every shot that they normally would during a round of traditional golf entirely within the driving range, and the adjacent chipping area and putting green.
The basic theory behind the game is actually quite simple:
Each shot on a traditional golf hole shortens the distance from the ball to the target. Instead of moving the player closer to the pin, have the player stand still and pick a closer pin.
In practice, this idea is implemented using "quadrants" — playing areas containing specialized terrain and green arrangements to provide suitable targets for a subset of possible golf shots. Each quadrant has shorter targets than the last, so they are played in order.
For instance, a player might hit a tee shot in quadrant 1 to dogleg left fairway target. With 165 yards remaining, they then move to quadrant 2 to shoot for a target green at that distance. The final quadrant is the putting green where players must sink a putt to complete the hole.
Another difference from traditional and simulator golf is shot order. Instead of walking between quadrants after each shot (and doing that cycle 18 times in a round), golfers play all the shots in each quadrant for the entire round before moving to the next. It's a bit like playing all 18 holes at the same time.
To compensate for the added complexity of selecting targets and playing shots out of order, quadrant golf offloads the extra work to an in-bay computer system.
Various quadrant layouts are available to satisfy most footprints. Land requirements range from 12 to 45 acres, depending on the number of quadrants, stalls per quadrant and the size of attached buildings. In smaller designs, some quadrants are combined to increase the number of available bays and reduce bottlenecking.